The deed is done. The laboratory and elemental chamber lie in ruins. However, the sense of urgency quickly grows as magma begins to pour into the desecrated chamber. Ryndir walks briskly to the cell he locked minutes earlier. He casually shouts to his companions to warn them of the imminent danger, and then frees the baffled prisoner once again. The wily elf dashes back into the lab, returning a moment later with a charred lab coat. He dresses the prisoner in the coat and gives it a brief brush-off before he takes off towards the stairs to join his friends.
Up on the first floor, Pineroot calls out to Ulfgar, using his good fake dwarf name. The temporarily blinded dwarf stumbles through the throng of guards towards Pineroot’s voice. The guards shake the spots from their eyes, but not before the two Unflankables have already burst from the fortress into the night air. Half of the guards run towards the king’s quarters while the others look around for the other escaped prisoners. Ryndir and Darksex arrive on the main floor on the heels of Azaghal, Smugs, and the two Ravenswood spies.
With the sound of screeching iron, the entire fortress suddenly tilts on its warping foundation and throws each of its inhabitants against its walls. The Unflankables steady themselves and make another dash towards the exit. One Wickhaven guard spots them, does a comical double take, and loudly alerts his friends to the imposter scientists. Before anyone can react, the fortress lets out another metallic groan and tilts once again, this time throwing everyone towards the entrance.
Meanwhile, Pineroot and Ulfgar power-walk through the streets of Wickhaven. They draw little attention from the curious citizens, but the cloth saleswoman, Maicy, runs up to them. They dodge her curious questions by assuring her that the king is indeed the guy and will totally handle the situation. They part ways and hurriedly make their way back to their great wagon to wake up Gale. Ulfgar hitches up the oxen, while Pineroot fills a couple flasks with sleeping gas, and then they wait patiently for the rest of their companions.
Back in the fortress, lava has begun to ooze out from the stairwells. The heroes shed their heavy guard armor and make for the door. Ryndir and Darksex make it out and are faced with the throng of bewildered townsfolk. Azaghal, Smugs, and the spies arrive at the door at the same time as the guards. One of the king’s necromancers ignites his candle into a burning blade and gives Azaghal a slash with it. Another guard rushes up to help with his spear, but jabs the necromancer instead in his excitement. This gives the rest of the heroes the seconds they need to break into the open air.
Seeing his comrades free, Darksex slams the front doors with his mind and the heroes take off into the crowd. Moments later, the doors burst open again and the guards, angry and panicked, hurry after them. The heroes rush through the streets, the king’s angry commands echoing behind them. The moon sufficiently blocked by volcanic smoke, the heroes use the darkness to duck down an alley. The guards don’t notice at all and continue running past and down the street. The heroes don’t see any way out, surrounded by homes and the city wall.
Pineroot and Ulfgar continue waiting, but none of their friends are in sight. Instead, they hear the approaching shouts of the guards. Knowing their wagon will easily stand out among the few normal ones, they debate what to do next. Deciding it’s too risky to stick around, they hop aboard and drive off. Perhaps a mile will be far enough away to avoid capture…
Seemingly cornered, the rest of the Unflankables consider their options. Climbing over the wall seems like the best way out. Taking one end of a rope, Darksex magically spider climbs over the wall. Finding nothing on the other side to tie the rope to, he ties it to himself. Alton attempts the first climb, but takes an age and a half to reach the top of the wall. By this time, it sounds like the guards are on their way back. Lucius has no problem climbing over the wall, but Azaghal has some difficulty.
One of the guards conveniently announces that he’s going to check out the area behind the houses. Spurred by panic and impatience, Ryndir tosses his rope over to Darksex and begins climbing. With only Smugs left within Wickhaven’s walls, the guard rounds the corner and spots them. With the help of Lucius, Ryndir pulls the rope and Smugs rides it up in the nick of time.
The heroes are now in a race with the guards, the two parties on either side of the wall. They all run towards the parked wagons, but the heroes realize their house-wagon is gone! Their only choice is to escape on foot. As they pass by the exit of the city, Darksex catches a fleeting glimpse of Mercado Bravoso peeking from one of the caravans. There is no time to worry about it however, and the Unflankables dash away into the dark desert.