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  • Episode 8: Idiots Abound

    Having hung out with the law and won, our heroes roam freely around Stonehelm. They realize that someone needs to post bail for Azaghal. They draw straws, Ryndir drawing the shortest. With that, he sets off glumly to the precinct. Mere minutes later, …

  • Welcome to your campaign!

    Our adventure begins in front of a rather angular temple, in a clearing in the middle of a forest. A crew of five stands before the temple: a smug-looking man, tall and armed with a sword; a mustachioed gnome; an older man, clearly the leader; a pale …

  • Episode 4: Wheel Be Alright

    Having saved Village Shitty, as well as taken anything of real value, our heroes are on the road. All but two cells have been removed from their battle wagon and replaced with a troll-bone table. They pick up a huge man on the side of the road who insists …

  • Episode 5: Dead Ends

    Our heroes eventually find their way back to the path, where they meet Ulfgar Ironbeard, a stout dwarven cleric on his way to Stonehelm. They give him a ride and soon reach Stonehelm, a city made entirely from smooth stone and surrounded by a 30 Ft wall. …

  • Episode 6: Night Hunting

    Following the eventful night beneath Stonehelm, our heroes spend the morning snoozing in their caravan. At the stroke of noon, the heroes park outside the city and enter by foot, leaving Smugs, Gale, and Azaghal to mind the wagon. The guards recognize …

  • Interlude: Usual Suspects

    Following the brutal massacre of last episode, our heroes stand ready to question one of the only remaining members of the criminal organization they just decimated. While the man is unconscious, they search the remains of the camp. Pineroot finds a …

  • Episode 9: Foul-Weather Friends

    Having recovered the mysterious gem for Bernard, the heroes decide to head back to Stonehelm. When they arrive, Ulfgar holds up the head of the slain ogre. The guards stand aghast, but impressed, and one suggests they visit Sir Reddy Toosevelt, a …

  • Episode 10: Bunker Busters

    Our heroes have arrived at Ravenswood, a sprawling town of mist and stone, surrounded by farmland. The heroes discuss their priorities and decide to head to the local Rusty Kettle to have some brews. Darksex immediately sits down with a random group of …

  • Episode 11: The Institute WERE Everyone Knows Your Name

    Fresh off their tense romp in the Ravenswood Panic Hall, our heroes learn that the master of the treasury was one of the victims injured in the attack. Barnabus asks the crew if they'll be in town for awhile, and they dejectedly say they will. After all, …

  • Episode 12: C.S.I. Ravenswood

    A mystery is afoot. Jibly is a trembling mess, so the heroes take charge. All the patients seem to be alright, but Jibly removes one of his clown shoes to show them a puncture wound on his foot. He says that despite his snooze-free track record, he had …

  • Episode 13: Gettin' Blazed, Gettin' Stoned

    Smugs is not a werewolf. He is not a were-anything, in fact. He was bitten by one of the farm hounds when he drunkenly trespassed on their property. This fact is met with part relief, part disappointment from the heroes. But with the night's harrowing …

  • Episode 14: Sad Statue

    Things look bleak for our dear heroes. Their numbers quickly drop as Smugs, Ryndir, and Azaghal succumb to their curse and turn completely to stone. His nearby friends now statues, Darksex fries the remaining cockatrice with a quick blast. Darksex, Ulfgar …

  • Episode 15: Fungal Inception

    Our heroes stand shuffling their feet after the departure of Archibald Mandalus. Azaghal's petrification wears off and he finds himself awkwardly tied to Ulfgar's back. After untying him, they all begin to make their way down the eerie tunnel, and Ulfgar …

  • All Natural Remedy

    Our heroes have picked up their wagon, now sporting its second story. They head over to the Lycan Institute to pick up the furniture they were promised and also to see Jack Carver about Pineroot's condition. Carver tells them solemnly that spore comas …

  • Episode 17: It's Chiller Time

    Pineroot awakens in the midst of his comrades, extremely confused. They fill him in on the details of what happened after he went comatose, though they conveniently leave out the details of what they're doing in a witch's hut in particular. Eager to leave …

  • Episode 18: A League Of Their Gnome

    A soft snow has begun to fall, but only in the nearby vicinity. Ever grateful, Enchanta Klaus pulls a sack of holding from a pocket of holding. For each Unflankable in turn, Klaus presents a gift*. Darksex, thoroughly perplexed by his gift, walks silently …

  • Chapter 19: Spy Games

    Following their conversation with Barnabus, the Unflankables decide to have a drink or ten. They head to the ritzy Crow's Nest, a two-story establishment made up of a singular spiral staircase leading to the bar and eatery on the second floor. They …

  • Chapter 20: Number One With A Bulette

    Our heroes spend a few days traveling and very loosely bonding with the two spies accompanying them. One night in the plains, among Darksex's campfire jokes, Lucius tells the adventurers that they'll be reaching the Jeweled Desert within the next day. …

  • Chapter 21: Buy Into It

    Following the purple worm's departure, our heroes spend the remainder of their time in the desert unimpeded. Pineroot spends his time working out, the sun reflecting on his impeccable bod. They stop the wagon so that Darksex can bury his rotten vegetables …

  • Chapter 23: That's The Spy

    Left to their own devices, our heroes are tasked with exploring the expansive fortress before them. They pile into one room after another, discovering the great hall, the throne room, and the kitchen. After leaving the chef to continue preparing a meal, …

  • Chapter 24: A Heated Departure

    The deed is done. The laboratory and elemental chamber lie in ruins. However, the sense of urgency quickly grows as magma begins to pour into the desecrated chamber. Ryndir walks briskly to the cell he locked minutes earlier. He casually shouts to his …

  • Chapter 25: Magic & Muscles

    The night is dark and Pineroot lights up a torch. Standing atop the wagon, he waves it back and forth to help guide his fugitive friends back to their mobile home. Ryndir is able to spot the beacon from afar and the Unflankables are soon reunited. There …

  • Chapter 26: Breaking News

    Following the horrible bug incident, the Unflankables have no further obstacles on their way back to Ravenswood. They fill in Ulfgar on what he slept through and even watch a wondrous sunset. Finally they arrive back at the town, though they're less than …

  • Chapter 27: The B-Team

    Ulfgar, Pineroot, and Darksex have parted ways with Jack Carver and plan to head back to their wagon for a good night's rest. But something is amiss, for when they arrive at the wagon, their companions are nowhere to be found, not even Gale. Instead, …

  • Chapter 28: Take Me To The River

    The heroes are reunited. Though no hugs are exchanged, there is a strong feeling that all is right once again. They don't hang around long at the Sinking Forest, as there is a bright flash from where they came from, followed by a loud rushing noise and …

  • Chapter 32: Training Day

    The Unflankables arrive in Ravenswood, laden with their bounty. A small one-cell prison has been built while the rest of the jail is under construction. The heroes park in front of the town hall entrance, noting that there still isn't an Unflankables …

  • Home Page

    A pale, dwarven outcast, ambiguously blessed with the gift of dark magic. A tiefling monk prone to violence. An elven thief, with an insatiable gold-lust. A feisty gnomish warrior, wielding power far beyond his size. A dwarven cleric, equal parts holy …

  • Darksex the Ambiguous

    [[File:523450 | class=media-item-align-none | FB_IMG_1446572954406.jpg]] [[File:523449 | class=media-item-align-none | FB_IMG_1446572961198.jpg]]

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